The Plucky Squire

A Real Page-Turner

I ended 2025 on a jaunty note, as far as video games go, at least. The Plucky Squire was added to my Christmas list on a whim and was purchased for me by my lovely wife, and over a few jaunty handheld gaming sessions undertaken in the time void known to some as the “Chrimbo limbo”, I saw the campaign to its jaunty conclusion.

If you haven’t heard of The Plucky Squire, it’s an indie game originally released in 2024 and developed by British studio, All Possible Futures, and concerns the titular squire being kicked out of the storybook he’s the main character in and attempting to save the day by exploring its pages and the outside world.

Many of the puzzles involve swapping words out from the book to have an effect on the environment. It’s a really neat idea that has loads of potential, but I don’t feel like it was explored to that potential.

The game is very “meta” in this way (in fact, the magic that the evil sorcerer, Humgrump, is using to cause trouble is referred to as “metamagic”), as the characters become aware very early on that they are part of a book, and many of the puzzles require players to think outside the box (or outside the book) to come up with creative solutions. Not that any of the puzzles were that hard. I never found myself stopping and scratching my chin thoughtfully for more than a few seconds, and I found all of the “glitchbird” collectibles in one play through.

The game will often stop to offer up some dialogue hinting at what the titular squire (who’s name is Jot, by the way) has to do to proceed, and there were times when I could’ve done without this, and would have rather the game let me figure things out for myself and hold back on stemming the flow. There’s also a recurring character that will give you more specific tips to progress, but you can ignore this fellow if you wish. He does have some fun dialogue, though, so sometimes I felt like I might’ve been missing out on an amusing quip or clever reference. You can’t have it all, I guess.

Sometimes Jot’s allies will fight alongside him, but sometimes they just follow passively.

The writing of The Plucky Squire is very pleasing on the whole. Generally, it’s presented as a kid’s storybook, but the writers definitely had some fun with the dialogue especially. The characters are all fairytale standards with some kind of unique twist, like a wizard who’s into EDM or a troll who’s a heavy metal drummer. The premise, writing, and dialogue combined to provide some legitimately fun and frivolous moments, and I actually chortled aloud a few times.

What about the gameplay, though? Well, I can best describe it as “Zelda-like”, in lots of different ways. When you’re exploring the book, The Plucky Squire feels like a SNES-style, top-down Zelda, and when you’re outside the book in the kid’s room, it’s reminiscent of the Link’s Awakening remake. Even Phantom Hourglass and Spirit Tracks feel represented with some of the creative puzzle solutions. There are also a few moments throughout The Plucky Squire where the gameplay will change drastically for a boss encounter. I won’t spoil too much, but if you’re a fan of rhythm games, side-scrolling shooters, and Punch Out!!, you’re in for a treat.

I now realise that I didn’t take any screenshots of 3D Jot in the real world. Oh well, I’m not going back in to get one, sorry. Here’s a screenshot of him on a mug instead.

Early on, The Plucky Squire felt like it was going to be a quirky but somewhat average experience that I’d play through and forget about, but by the end the gameplay changes, the charm, and the writing elevated it beyond this. I also found the segments where Jot was exploring outside the book, snooping around a kid’s desk and navigating paint pots, rulers, and birthday cards, to be extremely cosy. It almost took me back to my Micro Machines: Turbo Tournament 96 days. Are there any more games where you play as a tiny guy in a full size world? I’d like to explore this idea further. Maybe I need to track down a copy of Chibi-Robo!.

Played on Nintendo Switch 2.

Eiyuden Chronicle: Hundred Heroes

A Hundred Hours of Procrastination

My first impressions of Eiyuden Chronicle: Hundred Heroes, Yoshitaka Murayama’s 2024 spiritual successor to the Suikoden series, were exceedingly positive. Retro but in the right ways, Eiyuden Chronicle has all the hallmarks of a fun and fascinating, reasonably challenging, super-cosy JRPG experience, but my initial positivity was curbed somewhat by some mechanics and gameplay directions that caused the game’s pace to almost grind to a complete halt, and while the lengthy campaign is still soaking up plenty of my precious gaming time (I think I’m about halfway through the story right now), I’ve been finding it a bit of a chore to get through of late.

The early party – I’ve moved on from all of these guys now (except protagonist, Nowa, of course), but a couple of them still live on in my memories.

You see, Eiyuden Chronicle: Hundred Heroes tasks the player with recruiting over one-hundred “heroes” to the player character’s faction, many of which are capable of taking part directly in battles. If you’re like me, you’ll feel obliged to locate and recruit every single one of them. This is fine when it’s just a case of locating a more colourful and detailed sprite in one of the various settlements or dungeons dotted around the map, realising that this means it’s likely a recruitable character, and doing a quick quest to get them on board, but many of the characters are hidden behind lengthy side activities, and this is where my problem lies.

The in-game card game is fine, but that doesn’t mean I want to play it for hours on end. I’m really not interested in playing the Bakugan rip-off (give me “Tin Pin Slammer” from The World Ends With You any day of the week). Fishing is an RPG staple at this point but Eiyuden Chronicle’s take on the noble pastime is hardly riveting, and the saga-like cooking “mini-game” and side-quest can get scraped directly from the plate and into the bin, thank you very much. I want all of the characters though, so I guess I’ve got to engage deeply with all of the above. What was that about a quest to save the free nations from a scheming noble wielding the full power of the Empire’s armies? I can’t remember, I’ve been so busy miserably playing with my little spinning tops that the main story feels like a barely-remembered dream.

Secondary protagonist, Seign, gets his day in the limelight.

The actual RPG gameplay of Eiyduen Chronicle: Hundred Heroes is great; the graphics are pleasing, the character sprites are awesome, the music is lovely, developing your own town and castle is actually a worthy side activity, and the actual battles are fun. I was concerned that the vast number of recruitable characters would just result in a whole host of sidelined party members who never get the chance to shine, but thanks to the guild missions and the odd larger-scope battle where party members act as lieutenants for squads of soldiers, those unappreciated companions will still pop up here and there even if they never get a chance to do a dungeon delve with the protagonists.

Sure, it has its share of jank, can occasionally feel sluggish, and has some archaic systems, but it’s all part of the old-school charm. The full package is very positive, and classic RPG enthusiasts are sure to have a great time. However, as an adult with a wife and a child, a job, friends, other hobbies and other games to play, I like it when video games respect my time. I don’t have a problem with long games, but only if they’re naturally long and don’t feel padded out by backtracking and faff. If you want to get all of the potential party members and town helpers, Eiyuden Chronicle is very much padded out by backtracking and faff.

Sometimes, Eiyuden Chronicle: Hundred Heroes can really nail those cosy RPG vibes.

The card game is fine, and I wish it was the only minigame included. It can be a bit of a time-sink, but the pacing of the adventure would have been so much more agreeable if it was the only time-sink. Get rid of the egg-monster races that feel completely superfluous, get rid of the Bakugan-like “Begioma”, because the characters it introduces feel out of place and take away from the game’s more serious story aspects (and also the actual minigame is boring), and please, for the love of all that is sacred, get rid of the cooking side-quest.

There’s this recruitable chef character, you see. His name is Kurtz and he can provide the party with stat-boosting meals. This is fine, but he also comes with a completely nonsensical and lengthy side-quest where various rival chefs (often with completely ridiculous voice acting) will turn up at the inn demanding a cook-off. What follows is a “mini-game” where you just have to tap a button a lot, and a food-tasting session that takes far too long to get through and is almost completely random as to whether you’re going to win or not. A waste of my precious time, but if I want all the characters, I’ve got to engage.

Today’s main course is a freshly prepared helping of “I don’t care” accompanied by a generous side-dish of “please just leave me alone”.

For me, this is Eiyuden Chronicle’s main downfall; if you want to recruit all of the characters (and why wouldn’t you? It’s kind of the game’s thing) then you have no choice but to engage with all the nonsense, and the story’s pacing suffers hugely, as will your enjoyment level. A perfect example of a game that does too much, Eiyuden Chronicle: Hundred Heroes is great, but it could have been so much better if it was a bit … less.

My intention with Eiyuden Chronicle from now on is to play it sparingly when I have a bit of free time and maybe get through the second half gradually in between other games (like the upcoming Metroid Prime 4: Beyond), but when you only have an hour or so spare for a session and you check off another two or three card battles and then find another goddam rival chef waiting for you at the inn it’s way too easy to lose this hour without engaging with the campaign or even with the battle system once.

The game will often require certain party members to be present. Marisa and her kangaroo pal probably wouldn’t have made it into my main team otherwise.

Eiyuden Chronicle: Hundred Heroes looks set to become one of my most-played games of the year, but I kind of resent it for this. When I think that I’ll have sunk more hours into it this year than I sunk into the likes of Clair Obscur: Expedition 33 and The Legend of Zelda: Echoes of Wisdom I find that thought distasteful, as those games were far more worthy of my time. I still like Eiyuden Chronicle, I really do, but it’s just not designed for a busy, popular, handsome man-about-town like myself. If you have a job, a significant other, or some semblance of a social life, maybe don’t get involved with this one.

Played on Nintendo Switch 2