There’s nothing like an arcadey racing game when you’re a few whiskeys deep in the rumpus room on a weekday evening. Wreckfest has been my go-to for this sort of activity for the last year or so, but while watching a YouTube video on the recently-released Screamer the other day I saw a few clips of Milestone’s previous racing game, Gravel. My eyes were treated to visions of a Toyota Celica with Castrol livery speeding along a beach alongside various other iconic AWD masterpieces, and I was instantly smitten. The guy who made the video said that Gravel was great, and I felt that a quick trip to eBay was in order.
Milestone made use of Unreal Engine 4 to develop Gravel, making my witty subtitle work on multiple levels.
Sitting on a Metacritc average of 67, Gravel, which was released back in 2018, obviously didn’t set the racing game world alight, but for those who like high-speed thrills and off-road chaos in exotic locations, Gravel is a bit of a hidden gem if you’re willing to ignore some of its flaws.
First off, it’s got some absolutely iconic licensed vehicles. If you want to slide around the coast of Namibia in a Subaru Impreza WRX or a Mitsubishi Lancer Evolution then you’re golden, and more importantly, the Toyota Celica, Lancia Delta Integrale and Lancia Stratos are all present and correct for the Sega Rally Championship fans out there. The track designs, aside from some tight, winding arena layouts, emphasise long, high-speed turns and extended, pedal-to-the-metal straights scattered with water hazards and jumps just to keep you on your toes. This, along with some forgiving handling and a rewind feature, makes for a somewhat casual but always enjoyable and occasionally spectacular experience that’s ideal for a bit of digital drink-driving.
Visually, it kind of reminds me of 2007’s Sega Rally Revo for PS3 and 360, which should tell you something.
If you wanted to pick some nits, though, they’re not hard to find. Visually, the game isn’t anywhere near the top of the pile, and while it looks fine in motion, the cars can appear a bit flat and the environments a little messy. The sound is just fine, with acceptable engine notes, a somewhat generic metal soundtrack playing in the background at all times, and a kind-of-charming narrator who sounds like he’d be more at home announcing events at a steam rally in the British countryside. The physics aren’t great though, and crashing at high speed in Gravel will demolish any illusion of driving a high-powered rally vehicle as your ride flips around like a cereal box caught in a brisk wind.
I have encountered some glitches, too. Most notably my car disappearing after making use of the rewind feature, leaving me to finish the race using only my tyre tracks to figure out where I am. This has happened on three separate occasions so far. I successfully finished the race twice, and had to restart the third time because I just couldn’t keep track of where I was. Then again, I was tipsy at the time.
Throughout the career mode you’ll face off against specific opponents. The scenes that introduce them are delightfully cheesy.
Faults and frustrations aside, Gravel is a very entertaining, undemanding racing experience that really feels like an arcade blast from yesteryear. It can’t touch the likes of DiRT or Forza Horizon for technical mastery and visual spectacle, but it can absolutely bring the thrills, and when you’re kicking up sand in your Castrol-livery Toyota Celica, blasting along the beach with Imprezas, Focuses, and Lancers jostling for position all around you, it’s absolute racing bliss. As such, I’m very happy to recommend that you try some Gravel in your diet.
Did you know that many species of birds eat gravel? It’s good for the gizzard, apparently.
Have you ever been driving at night through country lanes? Cowering behind the wheel from looming, pale branches and convinced of glowing eyes watching from hedgerows? Have you ever seen hunched figures in the distance only to realise it was actually a road sign, or been shocked by the sudden emergence of a wayward owl? SnowRunnerhas that feeling in spades. I mean, I haven’t noticed any owls, but there are definitely glowing eyes watching from the undergrowth.
If I was writing a script for a YouTube video about non-horror games that have spooky bits in them, SnowRunner would be on it. The aforementioned glowing eyes are the obvious example, but there’s other stuff too, like spooky singing coming from abandoned churches, abandoned villages that are apparently irradiated, and just a general feeling of isolated creepiness once the sun disappears behind that distant ridge of trees.
You want me to go that way, eh? Should I trust this fellow?
There are also trucks in it, big trucks. That’s what the MudRunner/SnowRunner/Spintires games are, by the way; slide into the driver’s seat of a massive truck with vast tyres and chunky metal bits, and smash it into nature. Take on a task, like delivering cargo or finding a broken down truck in the wilderness, and face puddles of sticky mud, fallen trees, swamps, muck, rocks, and dangerous slopes as you try to get from A to B. You will get stuck, but with careful use of your winch, gears, variable tyre pressures, and possibly other vehicles in your fleet, you’ll get satisfyingly unstuck and be able to move on to the next helping of nigh-impassable terrain.
Expeditions: A MudRunner Game is, at the time of writing, the most recent title in the franchise, and eschews the “odd-job guy in rural, isolated locations” feel in favour of an “adventurous type in the literal middle of nowhere” kind of vibe. Most of the massive hardware is gone, with a new focus on “scout” type vehicles, there are no towns, paved roads, or permanent residences around, the player can make use of a drone to scout out the landscape, and most of the missions will be quests of discovery, looking for dinosaur bones or evidence of prehistoric civilisations.
That’s where this game’s weirdness comes in. I’ve not gotten too far yet, but Expeditions: A MudRunnerGame feels even more isolated than its predecessors, and many of the missions will send you searching for little statues of odd-looking fellows that seem to point out the direction of safe routes. This paints them in a benevolent light, but they still strike me as kind of creepy. Also, the ones in the desert levels have oars. What are they doing with oars in deserts, eh? Something to do with the large, abundant rivers nearby, you say? A likely story.
I was doing okay until you lot stuck your oar in.
I got lost in Expeditions: A MudRunnerGame at first, and I don’t just mean I rolled my truck down a ravine and didn’t know the way back to base. The missions aren’t clear, the controls take some getting used to, and the menus aren’t the most intuitive. I was lost at the beginning of SnowRunner, too, but it wasn’t long before I got out of first gear. The same thing happened here, and I was soon charging up rocky hillsides with wild abandon, and only toppling back down again about half the time.
Expeditions: A MudRunnerGame is for those players who preferred the exploration and scouting aspect of SnowRunner and MudRunner, but I must admit that I was mostly happiest when I was hauling cargo along a busted up road with gigantic, muddy swamps along the way, so Expeditions doesn’t scratch that same itch. It’s still kind of spooky though, and I’ve seen posts online about ghosts and bears and UFOs, so who knows what I’ve yet to uncover. I’ll let you know if I find anything in the wilds.
There’s something fascinating and visceral about rallying. It’s man and machine versus nature, and the battle takes place on muddy Welsh backroads, deep in snowy, Bavarian pine forests or across the arid outback of Australia. Skilled drivers exhibit courage beyond reason as they fling noisy, high-powered, sponsor-festooned automobiles around trees, through rivers, and along the edge of ravines. It’s the rough, messy antithesis to Formula 1’s high-end, super-rich glitz and glamour, and it’s way more entertaining.
I’ve owned my share of rally games in the past, mainly sticking to the Colin McCrea series of simulations that later evolved into the more Ken Block-influenced DiRT games, through which I learned the meaning of the word “hoon.” Despite all of the outrageous stunts, cool music and bright colours of the more recent titles, I’d take sliding a Peugeot 205 around the Finnish countryside in the pissing rain over screeching around a gymkhana event in a Ford Focus plastered with Monster Energy logos any day of the week.
I tried to capture the lightning strikes in this screenshot. I really tried. You’ll just have to trust me when I say that it looks super-cool.
I’ve been more-or-less aware of the Dakar Rally event, but I’ve never looked into it too deeply. The idea certainly appeals to me though; man and machine versus nature again, this time in a harsh, desert environment, careening over dunes and navigating through blinding sandstorms. When I spotted a few trailers for the new Dakar Desert Rally game (and spotted its very reasonable price point), I thought that it was time to take the plunge. I’ve been burned out a little by lengthy JRPGs after all, so it was time to try something a bit different and scratch that old racing game itch.
Dakar Desert Rally takes place in open environments with courses laid out using waypoints. Your job is to validate all the waypoints and get to the finish line as quickly as possible. There are three main game modes on offer, which range in difficulty and intensity. In Sport mode, the next waypoint is clearly highlighted on screen and you’ll be leaving the starting line with three other racers, making for a more arcade-y experience. In Professional mode, you’ll be racing against the clock without the aid of highlighted waypoints, instead being forced to find your way by using your roadbook notes, keeping an eye on your compass, and listening to your navigator. Lastly, Simulation mode is like Professional mode but with no restarts and higher repair costs at the end of each stage.
I started out in Professional mode, hoping to get that real Dakar Rally experience. It’s certainly intense, with information being fired at you constantly as you try to keep an eye out for errant rocks and trees. Your roadbook will flash up on the right-hand side of the screen, overwhelming you with symbols and arrows and arrows that go through symbols, while your co-pilot constantly feeds you audio information as well. Not only will your passenger warn you of dangers like jumps, fords and extended downhill sections, he’ll also feed you compass points and call out sudden turns. This mode takes some practice, because if you want to do well, you’ll need to keep your eyes and ears on many factors all at the same time, all while still maintaining those breakneck speeds. Relying solely on the vocals of your buddy and ignoring the roadbook and compass won’t cut it, as occasions such as him calling out a “keep right” instruction only for the course to veer off to the left seem to be fairly common. I’m ashamed at how often I found myself circling aimlessly out in the wilderness as the co-pilot fed me compass point numbers in a disappointed tone, desperately trying to get me back on track.
There’s nothing quite like the open dunes. Unless you’re in a vehicle that isn’t too good at jumping and landing, then things will get very flippy, very quickly.
Eventually, I dropped down to Sport mode, and after I’d gotten over the initial pangs of failure and shame, I started to have a lot more fun. While it’s still possible to get lost if the next waypoint is behind a hill and the instructions aren’t completely clear, being more confident about where you need to go allows you to really put your foot down and concentrate on the racing. You’ll also notice that Sport mode still features the staggered starts of Professional mode, only with groups of four starting ahead of you and behind you instead of single racers. This can lead to some awesome moments where you catch up with a different class of vehicle while still fighting for position against the guys who started alongside you. There’s nothing quite like blasting up the side of a dune in a badass 4×4 while bikes, trucks and buggies jostle for position all around you.
Combining these moments with Dakar Desert Rally’s stellar weather effects are when the game really reaches its action-packed crescendo. While the environments look great in clear weather, barrelling through epic thunderstorms, fierce blizzards (yep, in the desert) and intense sandstorms is bare-knuckle racing at its finest. The developers (Portugal-based team Saber Porto) have done a fantastic job with the more extreme weather effects, with dramatic lightning strikes and impressive rainstorms offering up some variety amidst the admittedly-pretty clear skies and desert sunsets.
The experience is far from perfect, though. Odd physics and some glitchy collision detection will occasionally send you flying unfairly, and overly aggressive AI drivers will sometimes ruin your day. More egregious issues include slowdown and some absolutely killer loading times. The game has a too-common habit of chugging when you pass a waypoint, which can cut through your concentration and make you lose that all-important racing line. The load-times are also frustrating, and are an absolute bastard if you’ve wrapped your quad bike around a tree right at the beginning of the race and want to restart. While we’re on the subject of quad bikes, said four-wheeled steeds are a nightmare to control, handling like bars of soap, and turning you in the opposite direction at the slightest opportunity. Seriously, the quad bikes can get directly in the bin. The cars, bikes, trucks and buggies are all fine, though.
The trucks are so big they can block your view a bit. That still doesn’t mean I’m going to use the cockpit view though…
Some racing game fans might lament the lack of variety, but really, if you’ve bought a game called Dakar Desert Rally you should expect lots of deserts and rallying and not much else. It’s different enough to the more traditional rally games to warrant a place alongside them on a driving enthusiast’s gaming shelf, and in Sport mode it’s definitely able to provide some MotorStorm-esque arcade thrills, too. Dakar Desert Rally isn’t the top racing game around, and nor is it the first one you should choose, but if you’ve worn out your tyres on Forza, run out of fuel with Gran Turismo, and ground your gears to dust in Project Cars, there’s definitely plenty of fun to be had here for those that want to try something a bit dirtier.